Krafton, the publisher of survival horror game The Callisto Protocol, forced developer Striking Distance to release the game early.

That’s according to the game’s director Glen Schofield, in an interview with Dan Allen Gaming (thanks PCGamesN) in which he discusses problems during the game’s development.

Krafton, known for publishing PUBG, insisted the game release three months earlier than Schofield wanted. As a result, two and a half bosses and three or four enemy types were cut from the game.

Schofield discussed a positive relationship with Krafton at first, but it seems that gradually deteriorated.

“I wanted about three and a half more months,” said Schofield. “I was led to believe that that was the way it was going to be. In October or September ’21, I was told ‘You’re going to get the time. Put whatever you want into the game.’ So I spent that Christmas holiday just designing and coming up with ideas with some of the guys. And then January comes around and some of the [Krafton] folks come over and they just said ‘no no no. It’s December 2022.'”

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